Game Designer & Developer
I design games that feel inevitable — where mechanics, narrative, and feel lock together into something players can't put down. Three decades of play. Nearly a decade of craft.
Portfolio
Professional — Bullieverse INC
Lead Game Designer · Product Owner
Wave-based zombie action-adventure for PC & mobile. Procedurally generated maps, 4-player co-op, NFT reward integration, and competitive leaderboards.
Lead Game Designer · Product Owner
Third-person action-adventure for PC & Mac. Dynamic enemy spawning, linear map progression, and an epic bear boss encounter.
Lead Game Designer · Product Owner
Casual infinite-runner for mobile. Swipe controls, consumable power-ups, customizable characters, and Google/Apple Pay monetization.
Product Owner · Art · Storytelling
Open metaverse ecosystem interconnecting Necrodemic, Bull Run, and Bear Hunt. Showcased live at real-world NFT events.
Independent Projects
Solo Designer · Developer · AI Pipeline Architect
Mobile auto-shooter roguelite in Godot 4. Survive escalating junk-robot hordes, fight the procedurally scripted Junk Titan boss, then push into endless Sudden Death — all built with an autonomous AI content pipeline.
Lead Game Developer · Co-Owner
Mobile side-scrolling action-platformer built in Unity. Play as Pudge, an overweight samurai child on a quest to reclaim his stolen teddy bear from zombies.
Lead Designer · Artist · Sound Engineer
Solo-developed browser game: a samurai action-adventure with hand-crafted art, music, sound effects, and animation — every pixel and note made by one person.
Additional Work
Artist · Co-Writer · Co-Owner
Comic book set in ancient Russia. A cursed warrior, a divine bargain, and an unbreakable family bond.
Concept Art · Illustration
A collection of commissioned works, personal challenges, and explorations — from fan art and character design to creature concepts and comics.
Background
I'm a game designer and developer with over three decades of personal gaming experience and a professional track record that spans indie mobile titles, Web3 gaming ecosystems, and product leadership at a funded studio.
As Product Owner at Bullieverse INC, I led cross-functional teams from concept through launch — managing design, engineering, art, and QA simultaneously while building feedback loops that achieved a 92% player satisfaction rate across multiple released titles.
I'm also an artist and storyteller. My comic "Incara The Northman" is an ongoing series, and my early solo projects — Zohei and Zombie Stole My Teddy — were built from scratch, including art, animation, music, and code.
Before game development, I spent years as an OSP Project Manager and Telecom Engineer. That background gave me an unusual combination: the creative instincts of a designer and the organizational discipline of someone who has delivered complex projects under real-world constraints.
Download Resume ↗Get in Touch
Open to game design roles, product leadership positions, and project collaborations. Based in Round Rock, Texas — available for remote or local work.