Game Designer & Developer

MICAHWITT

I design games that feel inevitable — where mechanics, narrative, and feel lock together into something players can't put down. Three decades of play. Nearly a decade of craft.

30+Yrs Gaming
9Projects Led
92%Satisfaction Rate
PC · MobilePlatforms

Portfolio

Selected Works

Professional — Bullieverse INC

Necrodemic

Lead Game Designer · Product Owner

Necrodemic

Wave-based zombie action-adventure for PC & mobile. Procedurally generated maps, 4-player co-op, NFT reward integration, and competitive leaderboards.

Bear Hunt

Lead Game Designer · Product Owner

Bear Hunt

Third-person action-adventure for PC & Mac. Dynamic enemy spawning, linear map progression, and an epic bear boss encounter.

Bull Run

Lead Game Designer · Product Owner

Bull Run

Casual infinite-runner for mobile. Swipe controls, consumable power-ups, customizable characters, and Google/Apple Pay monetization.

Bulliever Metaverse

Product Owner · Art · Storytelling

Bulliever Metaverse

Open metaverse ecosystem interconnecting Necrodemic, Bull Run, and Bear Hunt. Showcased live at real-world NFT events.

Independent Projects

In Development
Junkyard Survivors

Solo Designer · Developer · AI Pipeline Architect

Junkyard Survivors

Mobile auto-shooter roguelite in Godot 4. Survive escalating junk-robot hordes, fight the procedurally scripted Junk Titan boss, then push into endless Sudden Death — all built with an autonomous AI content pipeline.

Zombie Stole My Teddy

Lead Game Developer · Co-Owner

Zombie Stole My Teddy

Mobile side-scrolling action-platformer built in Unity. Play as Pudge, an overweight samurai child on a quest to reclaim his stolen teddy bear from zombies.

Zohei

Lead Designer · Artist · Sound Engineer

Zohei

Solo-developed browser game: a samurai action-adventure with hand-crafted art, music, sound effects, and animation — every pixel and note made by one person.

Additional Work

Incara The Northman

Artist · Co-Writer · Co-Owner

Incara The Northman

Comic book set in ancient Russia. A cursed warrior, a divine bargain, and an unbreakable family bond.

Art Collection

Concept Art · Illustration

Art & Illustration

A collection of commissioned works, personal challenges, and explorations — from fan art and character design to creature concepts and comics.


Background

About Me

I'm a game designer and developer with over three decades of personal gaming experience and a professional track record that spans indie mobile titles, Web3 gaming ecosystems, and product leadership at a funded studio.

As Product Owner at Bullieverse INC, I led cross-functional teams from concept through launch — managing design, engineering, art, and QA simultaneously while building feedback loops that achieved a 92% player satisfaction rate across multiple released titles.

I'm also an artist and storyteller. My comic "Incara The Northman" is an ongoing series, and my early solo projects — Zohei and Zombie Stole My Teddy — were built from scratch, including art, animation, music, and code.

Before game development, I spent years as an OSP Project Manager and Telecom Engineer. That background gave me an unusual combination: the creative instincts of a designer and the organizational discipline of someone who has delivered complex projects under real-world constraints.

Download Resume ↗
Game DesignSystems, mechanics, narrative, balance
UnityC#, 2D/3D, gameplay scripting
Unreal EngineBlueprints, C++, level design
Godot 4GDScript, 2D/3D, rapid prototyping
Product OwnershipRoadmap, backlog, cross-team leadership
C++Game logic, performance-critical systems
2D Art & AnimationCharacter design, sprite animation
User ResearchPlaytesting, feedback synthesis, iteration
MonetizationIAP, NFT integration, pay-to-win balance
Project ManagementAgile, milestone planning, risk management

Get in Touch

Let's Build
Something.

Open to game design roles, product leadership positions, and project collaborations. Based in Round Rock, Texas — available for remote or local work.

📞
Phone 512-293-0653
📍
Location Round Rock, Texas